ZK 5.0 Component Imagepicker"
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=== Add the component definition to lang-addon.xml (or lang.xml) (so-called Language Addon) === | === Add the component definition to lang-addon.xml (or lang.xml) (so-called Language Addon) === | ||
− | You can refer to [http://books.zkoss.org/wiki/ZK_Component_Development_Essentials/Creating_the_Configuration_Files/The_language-addon SimpleLabel: | + | You can refer to [http://books.zkoss.org/wiki/ZK_Component_Development_Essentials/Creating_the_Configuration_Files/The_language-addon SimpleLabel:Language Addon] define your lang-addon.xml file. |
=== Adds the widget definition to zk === | === Adds the widget definition to zk === |
Revision as of 02:16, 21 December 2010
Jimmy Shiau, Engineer, Potix Corporation
October 27, 2009
Applicable to ZK 5.0 and later
Introduction
When we create an application such as an image manager for a blog we would always provide the user with an easy way to select images and move them from one category to another. We could use components such as checkboxes or radio components for the selection, but that doesn’t provide a very user friendly experience. In this small talk, I will introduce this new component for ZK 5. This component is a container in which you can place images. It is then possible to select images by clicking or dragging your mouse just as you would in Windows Explorer. This provides better user functionality and makes it much easier to select the items the user desires.
Live Demo
Let's have a look at the demo of the ZK Imagepicker.
The following code fragment demonstrates how to use the Imagepicker component
<imagepicker itemWidth="100px" itemHeight="100" itemPadding="5" itemMargin="5" >
<image src="/1.jpg" />
<image src="/2.jpg" />
</imagepicker>
You can place an image into imagepicker tag and set the height and width of it. The result can then be placed into a container such as a window.
Component Usage
Here is the Imagepicker's attribute specification table:
Attribute | Usage | Default Value |
---|---|---|
itemWidth | Sets the width of the item | "100" (unit is pixel) |
itemHeight | Sets the height of the item | "100" (unit is pixel) |
itemPadding | Sets the padding of the item | "5" (unit is pixel) |
itemMargin | Sets the margin of the item | "5" (unit is pixel) |
Event Listeners
The Imagepicker component provides one event. This event allows the user to execute code when an item of the Imagepicker is selected:
- onSelect: The event is triggered when a user selects an item.
Behind The Scene: How to Implement a ZK5 component
Firstly you can refer to http://books.zkoss.org/wiki/ZK_Component_Development_Essentials to read about ZK 5’s Basic Concepts.
A component class in Java
The component class must extend from AbstractComponent or one of its derived class. There are several skeletal implementations available and you can choose the appropriate one for your usage. For this component, we will use the XulElement,
You can create a java class extends XulElement, then provide getter and setter methods for all attributes. The setter methods must be updated using smartUpdate.
public String getItemWidth() {
return _itemwd;
}
public void setItemWidth(String itemwd) throws WrongValueException {
if (itemwd != null && itemwd.length() == 0)
itemwd = null;
if (!Objects.equals(_itemwd, itemwd)) {
_itemwd = itemwd;
smartUpdate("itemWidth", itemwd);
}
}
Then we need to override the functions beforeChildAdded, service, renderProperties.
- beforeChildAdded: used to limit the type of the child.
- service: Define what to do on server side when event triggered, like “onSelect”, and you must register “onSelect” event.
- renderProperties: used to render all attribute
public void beforeChildAdded(Component newChild, Component refChild) {
if (!(newChild instanceof Image))
throw new UiException("Unsupported child for Datapicker: "+newChild);
super.beforeChildAdded(newChild, refChild);
}
static {
addClientEvent(Imagepicker.class, Events.ON_SELECT, 0);
}
public void service(org.zkoss.zk.au.AuRequest request, boolean everError) {
final String cmd = request.getCommand();
if (cmd.equals(Events.ON_SELECT)) {
Events.postEvent(SelectEvent.getSelectEvent(request));
} else {
super.service(request, everError);
}
}
protected void renderProperties(org.zkoss.zk.ui.sys.ContentRenderer renderer) throws IOException {
super.renderProperties(renderer);
if (!"100".equals(_itemwd))
render(renderer, "itemWidth", _itemwd);
if (!"100".equals(_itemhgh))
render(renderer, "itemHeight", _itemhgh);
if (!"5".equals(_itemPadding))
render(renderer, "itemPadding", _itemPadding);
if (!"5".equals(_itemMargin))
render(renderer, "itemMargin", _itemMargin);
}
Why renderProperties and smartUpdate?
A common question is why renderProperties
(and redraw
) are required to render value
again when we notify the client with smartUpdate
in setValue
?
The simple answer is renderProperties
is used to send all properties at once when a component is attached to the page at the first time. On the other hand, smartUpdate
is used to send a property that was modified after the initial attachment.
A widget class in JavaScript
You can create javascript which extends zul.Widget, then define a setter and getter of all attributes by $define.
The $define function is a util function to declare set/get/is functions automatically
All attributes within the $define function will have set/get/is functions created automatically for them by zk.js
imagepicker.Imagepicker = zk.$extends(zul.Widget, {
$define: {
itemWidth : _zkf = function() {
this.syncAttr();
},
itemHeight : _zkf,
itemPadding : _zkf,
itemMargin : _zkf
},
syncAttr: function() {
if (!this.$n()) return;
//do realign
},
- _zkf is a temporary variable to cache a function
The function within $define will call syncAttr() to realign all images when some images have their values set.
The four class attributes will also call the same method (syncAttr()) after an attribute has a new value set.
You can then override the doClick_, doMouseOver_, and doMouseOut_ functions, to change the CSS of the target (div) when an event is triggered,
- doClick_ , doMouseOver_ , doMouseOut_: you can receive the clicked target by event.Target, or domTarget by event.domTarget, and change target’s css, then the function must be call this.$supers('doClick_', arguments) at last, doMouseOver_ and doMouseOut_ are the same with pervious one.
doClick_ : function(evt) {
var target = evt.domTarget;
//do xxx
this.$supers('doClick_', arguments);
},
doMouseOver_ : function(evt) {
var target = evt.domTarget;
//do xxx
this.$supers('doMouseOver_', arguments);
},
doMouseOut_ : function(evt) {
var target = evt.domTarget;
//do xxx
this.$supers('doMouseOut_', arguments);
},
Regarding the Widget event, you can refer to Zk.Event
After this we create a div as a selector, and monitor all edges of the selector, check the position of all items. If the edge of the selector touches any items, those items will be selected. We use this.fire(‘onSelect’) to notify the server side when an image is selected.
A JavaScript method to generate the DOM content (so-called mold)
The DOM content of a widget is called a mold. A widget can have several molds and each mold should be placed in an independent JavaScript file.
You can refer to SimpleLabel:Widgets Mold for more information on widget molds.
This component is created by div tags. We use div tags to define the container area, then enclose all children because we want the div to “frame” each image, and every div will change color (modify css) when some specific event is triggered.
function (out) {
out.push('<div', this.domAttrs_(), '><div id="',
this.uuid, '-cave"', 'class="', this.getZclass(),'-inner">');
for (var w = this.firstChild; w; w = w.nextSibling){
out.push('<div class="', this.getZclass(),'-item">');
w.redraw(out);
out.push('</div>');
}
out.push('</div></div>');
}
domAttrs_ is a (protected) method inherited from zk.Widget. It returns all HTML attributes required, such as style, id and so on. You can override it if you want.
At previous widget class in JavaScript, it needs to override insertChildHTML_ and removeChildHTML_, used to enclose child by div tag, and remove div when child be remove,
insertChildHTML_: function (child, before, desktop) {
//enclose child by div
},
removeChildHTML_: function (child, prevsib) {
//distory div after it's child was be removed
},
Add the component definition to lang-addon.xml (or lang.xml) (so-called Language Addon)
You can refer to SimpleLabel:Language Addon define your lang-addon.xml file.
Adds the widget definition to zk
Create a zk.wpd file to define your widget’s package. You can refer to SimpleLabel:_Widget_Package_Descriptor for more information.
Debugging Setting
To debug your component you should change your settings in your zk.xml file to those displayed below:
<client-config>
<debug-js>true</debug-js>
</client-config>
<library-property>
<name>org.zkoss.web.classWebResource.cache</name>
<value>false</value>
</library-property>
debug-js:
The debug-js attribute specifies whether to turn on the debugging of JavaScript files. By default, it is false and the compressed version of JavaScript files will be loaded which are hard to read and debug, though the footprint is much smaller.
To debug JavaScript files, you can set the attribute to true and the original uncompressed JavaScript files will be loaded instead.
org.zkoss.web.classWebResource.cache:
ZK, by default, allows the browser to cache static resources like images and JavaScript files. When you are developing a component, it is better to turn it off.
Download
- Download imagepickerApp war file or imagepicker jar file
- SVN: https://zkforge.svn.sourceforge.net/svnroot/zkforge/trunk/imagepicker
Summary
The Imagepicker is an image container, creating a transparent frame for image selection. The component not only provides a click action for selecting images but a lasso effect similar to Windows Explorer, making it easy to use.
ZK 5 component operations can be split between the server-side and/or the client-side. The java class handles the server-side’s component tree and the javascript widget class handles the widget tree of client side. The widget tree will be create a dom tree in the browser and the component tree updates the widget tree by calling the methods renderProperties() or smartUpdate().
Copyright © Potix Corporation. This article is licensed under GNU Free Documentation License. |