zk-and-rx

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Documentationobertwenzel
obertwenzel

Author
Robert Wenzel, Engineer, Potix Corporation
Date
September, 2017
Version
ZK 8.5

Introduction

Zkrx-banner.png

TL;DR: This article is about integrating and RxJava Observable with a ZK application. The focus lies on limiting the UI update frequency while observing a hot event stream. Composite operators help keeping the code clean an reusable.

RXJava = RxJava is a Java VM implementation of Reactive Extensions: a library for composing asynchronous and event-based programs by using observable sequences.

ZK Framework = short description + some links

The Mission

Moody Robots

Assume you are working for a project on a Robot Farm (I think there could be worse projects). Unfortunately those Robots are a bit moody and unreliable sometimes - so of course there needs to be a supervisor sitting in his/her office chair and watching a screen to monitor all the Robot movements. Since human supervisors are prone to errors too, there should be multiple supervisors observing the same Robots simultaneously.

Based on their current assignment and in order to preserve bandwidths supervisors must be enabled to track certain Robots near real-time (filtered by mood or position) without completely losing track of the overall situation, i.e. The Robots we are interested in have a faster update rate than others (e.g. 100 ms vs. 1 sec).

However the Robots are constantly sending data at high frequency to your back-end process. Your challenge is to connect the UI to the stream of information reducing it based on the filter criteria and throttle the sheer amount of data to something the human eye and your network connection can handle.

The Outset

For the Robot event stream we choose RXJava because it implements the flexible Observable API - ideal when dealing with asynchronous event streams in combination with a powerful set of operators to transform the results and for the Web UI we go with the open source ZK Framework. RxJava's reactive streams fit well into ZK's MVVM design pattern, making an interesting combination worth talking about.

Here the technologies used:

The Backend (RX Observable)

The stream of TrackEvent<Robot>-objects is produced by a single hot Observable initialized at startup.

The Observable ...

  • constantly emits TrackEvents at 10ms intervals
(unreliability simulated by randomly updating ~30% of the robots with an additional 2% chance to change the mood)

As this Observable is unaware of the front end it will just keep emitting the events once started - no matter what. For each new subscriber it will initially send TrackEvents for all Robots followed by the random stream of events every subscriber shares.

zk.rx.demo.service.RobotBackend

public class RobotBackend {
	private static int NUM_ROBOTS = 20;
	...

	/**
	 * called once to start the stream of events
	 */
	public void start() {
		allRobots = LongStream.range(0L, NUM_ROBOTS)
				.mapToObj(index -> new Robot(100 + index, new Position(0, 0), Robot.Mood.NEUTRAL))
				.collect(Collectors.toConcurrentMap(Robot::getId, robot -> robot));

		Observable<TrackEvent<Robot>> obs = Observable.create(this::backgroundThread);
		hotRobotObservable = obs.publish();
		disposable = hotRobotObservable.connect();
	}

	/**
	 * called by each subscriber to connect to the same event stream
	 * @return Observable of {@link TrackEvent}
	 */
	public Observable<TrackEvent<Robot>> trackRobots() {
		Stream<TrackEvent<Robot>> currentRobots = allRobots.values().stream()
				.map(robot -> new TrackEvent<>(TrackEvent.Name.ON_ENTER, robot, robot));
		//prepend initial state for all robots to the hot stream of updates
		return hotRobotObservable
				.startWith(currentRobots::iterator);
	}

	... some logic to create the thread and random positions below ...

Just imagine the GPS beacons in our Robots constantly keep sending positional information, which we don't intent to control from the front end side. We simply need to deal with any given update frequency.

The UI (ZK MVVM application)

A simple UI is implemented in ZK using a zul template and a java ViewModel class. UI specific calculated properties such as styleClasses (derived from mood and realTime status) are added by wrapping the domain class Robot into a UiRobot.

index.zul

<?style src="style.css"?>
<zk xmlns:w="client">
	<div id="robotFarm" viewModel="@id('vm') @init('zk.rx.demo.vm.RobotFarmViewModel')">
		...

		<div sclass="trackingArea">
			<if test="@load(vm.centerRegionTracking)">
				<div sclass="centerRegionArea"/>
			</if>
			<forEach items="@init(vm.trackedRobots)" var="mapEntry">
				<apply uiRobot="@init(mapEntry.value)">
					<div sclass="@load(uiRobot.styleClasses)"
						 left="@load((uiRobot.robot.position.x += '%'))"
						 top="@load((uiRobot.robot.position.y += '%'))">
					</div>
				</apply>
			</forEach>
		</div>

		<div sclass="controlArea" align="center">
			Real-time:
			<combobox readonly="true" model="@init(vm.filterNamesModel)" onSelect="@command('selectFilter')" width="120px"/>
			<button iconSclass="@load(vm.running ? 'z-icon-stop' : 'z-icon-play')" label="@load(vm.running ? 'Stop' : 'Start')"
					onClick="@command('toggleRunning')"/>
			<button iconSclass="z-icon-retweet" label="Ping Server" onClick="@command('testServerResponse')"/>
		</div>
	</div>
</zk>

Lines 12-15: render Robots as divs with dynamic styles and position reacting to model changes

I'll not go too deep into ZK specifics now. Updating the UI (i.e. responding to data changes in the View Model) can be triggered several ways: A simple one is annotating a command handler method with @NotifyChange ...

	@Command
	@NotifyChange("centerRegionTracking")
	public void selectFilter() {
		currentFilter = availableFilters.get(filterNamesModel.getSelection().iterator().next());
		if(isRunning()) {
			start();
		}
	}

... which will then update the corresponding data binding (@load(vm.centerRegionTracking)) in the zul file:

	<if test="@load(vm.centerRegionTracking)">
		<div sclass="centerRegionArea"/>
	</if>


An alternative is to call BindUtils.postNotifyChange(String, String, Object, String) directly in order to trigger a @load binding (e.g. called from the ViewModel when a robot is updated).

For the interested here the complete MVVM documentation on notifications.

The Magic in the Middle

Knowing how to update the UI is mostly a technicality. The trickier decisions are: when and what to render in the UI, because these will have direct impact on the performance and responsiveness of your application.

Also since the server and client side are connected via network there's a latency which needs to be dealt with. In this example we use a WebSocket to minimize that overhead. By enabling this feature the framework will handle this transparently and we don't need to worry about it anymore.

The How - Updating the UI

As the observable emits TrackEvent<Robot> objects the basic way to process those might look like this:

backend.trackRobots()
    .subscribe(event -> updateUi(event), this::handleError);

However this would not work just that: A technical requirement is to obtain a "lock" before UI elements in page (called "Desktop" in ZK) can be updated e.g. via change notification - mentioned above. For user triggered events such as mouse or keyboard events this happens automatically - background threads have to obtain a lock on demand. Especially if only parts of the background thread need to update the UI, the remaining code can run in parallel without blocking user interactions. Getting the "lock" (activating the desktop) looks as simple as that (almost like a DB transaction):

try {
  Executions.activate(desktop); //obtains the lock
  //do some any updates here
} finally {
  Executions.deactivate(desktop); //will release the lock and flush the changes to the UI and out to the browser
}

However this looks like tedious boilerplate code and forgetting to "deactivate" may lead to infinite dead locks for that particular "desktop". Better we wrap that in some way so it can be reused and integrated into the observable chain.

Obviously activate/deactivate don't affect the data of the stream so that the RX side effect operators (doOn...) sound like a good match:

backend.trackRobots()
    .observeOn(Schedulers.io())
    .doOnNext(event -> Executions.activate(desktop)) //potentially blocking that's why Schedulers.io()
    .doAfterNext(event -> Executions.deactivate(desktop))
    .doOnTerminate(() -> Executions.deactivate(desktop));
    .subscribe(event -> trackRobot(event), this::handleError);

(also covered in "RxJava's Side Effect Methods")

Again adding those 4 lines before the update might be tedious and still error prone (e.g. using the wrong Scheduler might lead to dead lock as well as forgetting any of the lines). To make this more manageable we can reuse those 4 lines by implementing a single composite operator extending from ObservableTransformer<T, T>.

backend.trackRobots()
    .compose(ZkObservable.activated()) //means perform the downstream with an activated desktop (and clean up after it)
    .subscribe(event -> trackRobot(event), this::handleError);

Looks much better ... and as a bonus, the same technique can be used for other side effects such as logging, setting thread locals, open close other resources, transaction bracketing etc. - basically anything that doesn't affect the data in the stream.

The When - Throttling/Batching

Being just a side effect doesn't mean it's a cheap side effect. Opening closing a transaction or acquiring a lock is often expensive and may requires waiting (blocking). In our case it even triggers network communication before the next thread can activate the Desktop again. This penalty is multiplied by the high update rate from the back-end: ~600 events / sec (20 Robots * 30% * 100 updates/second).

As network round trips tend to take longer than 1.6ms (1000ms/600) we should reduce this by processing multiple updates within the same activation/deactivation window. Here the RX Buffer operator does the trick.

backend.trackRobots()
    .buffer(100, TimeUnit.MILLISECONDS))
    .compose(ZkObservable.activated()) //only activate once all events collected within 100ms
    .subscribe(/*now we'd have a collection of events here*/)

Now things are already a lot better: Collecting events for 100ms and updating all affected robots at once will save a majority of desktop activations. 10/sec vs ~600/sec before.

There is a chance for the buffer to be empty. I such cases the desktop activation can be avoided at all.

Finally it would feel more natural to deal with single events (instead of lists) at the end of our stream which can be done with the flatMap/concatMap operator family.

So a better version would look like this ...

backend.trackRobots()
    .buffer(100, TimeUnit.MILLISECONDS))
    .filter(items -> !items.isEmpty()) //avoid activation when buffer is empty
    .compose(ZkObservable.activated())
    .concatMapIterable(items -> items); //concat... to preserve the original emission order (flatMap... does not guarantee that)
    .subscribe(event -> trackRobot(event), this::handleError);

... which can again be composed into custom operator (combining the buffering, activation and separation) resulting in this ...

backend.trackRobots()
    .compose(ZkObservable.activatedThrottle(100))
    .subscribe(event -> trackRobot(event), this::handleError);

Now we start talking ... but wait ... there's still more eliminate.

Optimizing the Buffer Size

Batching an average of 60 updates for 20 Robots must inevitably contain duplicates. It would be a waste to update the same Robot several times within a batch causing redundant render instructions for the client engine increasing the network traffic and the client side render time. We are only interested in the latest updates, so we better eliminate duplicates in each batch before rendering. Ideally this should happen while buffering the events.

So far I haven't found a default operator that does what I needed (e.g. distinct does quite the opposite emitting only the first unique event - whereas I'd like to keep the last of a kind - which of course doesn't make sense in an infinite stream) so I came up with the following solution using another flavor of the buffer operator accepting a custom buffer supplier (better ideas are welcome !!).

The buffer supplier provides a KeyedSet that identifies events for the same Robot by keySelector and preserves the order based on last access. Adding this "activatedThrottleUnique" operator LINK ME then looks like this:

backend.trackRobots()
    //use the robot.id as unique key
    .compose(ZkObservable.activatedThrottleUnique(100, event -> event.getCurrent().getId()))
    .subscribe(event -> trackRobot(event), this::handleError);

Finally the maximum batch size is limited to 20 (1 update per Robot no duplicates). Considering where we came from this dramatically reduces the overall workload, network traffic and locking overhead. Even if the back-end would suddenly produce more events this number of 20 items per batch would not increase - keeping the UI update effort stable.

Now let's do something for the user.

The What - Filtering

Still there's only so much a connection and the human eye can handle, which makes it reasonable to think about filtering the event stream and only display what the supervisor is interested in: i.e. highlight only happy/angry robots or follow robots which cross the center region.

Zkrx filtering.png

We decide to render the highlighted robots near real-time (updated every 100ms) and render the remaining robots slightly transparent a bit smaller and update them only once per second. The rendering is only affected by css classes which need to updated (piece of cake).

The different update speeds can be achieved by subscribing to the stream twice with different throttle intervals and filters. A CompositeDisposable simplifies subscription cancellation.

Here the resulting code as in the example LINK ME:

		subscriptions = new CompositeDisposable();

		Disposable realtimeSubscription = robotTracker.trackRobots(this.currentFilter)
				.compose(ZkObservable.activatedThrottleUnique(100, event -> event.getCurrent().getId()))
				.subscribe(this::trackRealtimeRobot, this::handleError);

		Disposable delayedSubscription = robotTracker.trackRobots(negate(this.currentFilter))
				.compose(ZkObservable.activatedThrottleUnique(1000, event -> event.getCurrent().getId()))
				.subscribe(this::trackDelayedRobot, this::handleError);

		subscriptions.addAll(realtimeSubscription, delayedSubscription);

Lines 3, 7: the RobotTracker class translates the TrackEvents based on a filter

Lines 5, 9: the logic to update the UI is slightly different between the real time and the delayed Robots

The filtering is handled by the RobotTracker LINK ME class which translates the stream of ON_UPDATE events into ON_UPDATE, ON_ENTER and ON_LEAVE to indicate whether the filter condition (e.g. the center region) was entered or left or remained unchanged.

maybe make this a youtube video??

Summary

I hope the Robot Farm supervisors will have as much fun using the stream lined UI as I had implementing it. And of course I hope to contribute some useful ideas and techniques when using reactive streams glued together with a UI framework be it ZK or a different one.

As always some bugs/problems might have slipped into the code - so I am eager to hear your comments and suggestions to improve this experiment.

You might also ask: Why Robots'??'

The answer is simple: Most examples on RX I've seen focus on stock price tickers which are quite 1-Dimensional. So I thought it might not hurt add multiple criteria which both change and can be used to filter on. And I just love the colorful result compared to plain numbers updating.

Example Sources

The code examples are available on github in the zk-rxdemo repository

Running the Example

Clone the repo

   git clone git@github.com:zkoss-demo/zk-rxdemo.git

The example war file can be built using the gradle-wrapper (on windows simply omit the prefix './'):

   ./gradlew war

Execute using jetty-runner (fastest):

   ./gradlew startJettyRunner

Execute using gretty:

   ./gradlew appRun


Then access the example http://localhost:8080/zk-rxdemo CHECK LINK


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Copyright © Potix Corporation. This article is licensed under GNU Free Documentation License.